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Royal Enchantments
Welcome everyone, These are the suggested Royal Enchantments we have received so far, THIS IS NOT AN OFFICIAL LIST, CERTAIN SUGGESTIONS MIGHT NOT MAKE IT TO THE OFFICIAL GAME. We are very impressed by all the suggestions, keep them coming! You can submit a form here or directly on our discord. Thank you very much for your support.
Royal Enchantments
This is the list of Royal Enchantments that have been suggested so far. I will make an effort to keep it updated regularly. Thank you very much and keep them coming!
Discord Pfp | Discord ID | Name of the Royal Enchantment | Description |
---|---|---|---|
Oneil | MOD | Game Reset | Reset board. 10,000 RCC, 1/game | |
Oneil | MOD | Sniper | Capture from an extra square away. 6,800 RCC, 3 turns | |
Oneil | MOD | Energy Boost | Use two powers in one turn. 7,500 RCC, 1/game | |
Oneil | MOD | Smoke Screen | Obscure board for opponent's next turn. 6,500 RCC, 1/game | |
Oneil | MOD | Reality Warp | Swap board sides. 10,000 RCC, 1/game | |
Oneil | MOD | Fortress | King in safe zone. 9,900 RCC, 1/game | |
Oneil | MOD | Rewind | Reverse 3 moves. 9,800 RCC, 1/game | |
Oneil | MOD | Black Hole | Remove 3x3 square. 9,700 RCC, 1/game | |
Oneil | MOD | Sabotage | Disable opponent powers. 9,500 RCC, 1/game | |
Oneil | MOD | Chameleon | Piece gains abilities. 6,000 RCC, 1/game | |
Oneil | MOD | Mirror | Copy last power. Varies, 20 turns | |
Oneil | MOD | Check Dodge | Evade a checkmate once. 9,500 RCC, 1/game | |
Oneil | MOD | Army Upgrade | +1 move for pieces. 10,000 RCC, 1/game | |
Oneil | MOD | Tactical Insight | Gain extra 30 sec/turn. 5,200 RCC, 5 turns | |
Oneil | MOD | Temporal Freeze | Freeze piece. 9,000 RCC, 1/game | |
Oneil | MOD | Clone | Duplicate piece. 8,800 RCC, 1/game | |
Oneil | MOD | Assassinate | Remove piece. 8,500 RCC, 1/game | |
Oneil | MOD | King's Fury | King like queen. 7,000 RCC, 1/game | |
Oneil | MOD | Revive | Bring back piece. 5,000 RCC, 1/game | |
Oneil | MOD | Vision | See opponent's planned moves for next 3 turns. 4,800 RCC, 10 turns | |
Oneil | MOD | Spy | See next opponent move. 4,500 RCC, 15 turns | |
Oneil | MOD | Stealth | Piece un-capturable. 4,000 RCC, 15 turns | |
Oneil | MOD | Pawn Army | Pawns like knights. 3,500 RCC, 15 turns | |
Oneil | MOD | Time Warp | Undo last move. 3,000 RCC, 1/game | |
Oneil | MOD | Teleport | Move piece anywhere. 2,000 RCC, 20 turns | |
Oneil | MOD | Advanced Pawn | Pawn to knight. 1,500 RCC, 1/game | |
Oneil | MOD | Quick Castling | No-req castling. 1,400 RCC, 1/game | |
Oneil | MOD | Swap | Swap two pieces. 1,200 RCC, 20 turns | |
Oneil | MOD | Double Move | Two moves/turn. 800 RCC, 15 turns | |
Oneil | MOD | Check Shield | Block a check. 500 RCC, 10 turns | |
ableckley06 | random draw | Each player can choose to use special power ,once obviously ,at any time during match and its random. (Spinning wheel ,bingo basket ,whatever ,etc) they can use it then or not | |
Beach Dog | Knight’s power jump | Longer jump once per game. | |
Beach Dog | Teleportation | Rooks and bishops can travel through obstacles and hit targets covered by them. Can not check enemy’s king. One time per game? | |
Beach Dog | Necromancy(pawns) | After necromancer kills enemy pawn it can raise own pawn that was previously killed. | |
Sir Found | Pawn killer powers | only pawns may kill any pc for the next 10 turns ( This would require you to block in pcs so your pawns can kill them ) | |
Sir Found | Let there be pawns! | All pcs shallow act as pawns for the next 10 turns | |
Sir Found | Speed up | Requires you opponent to make a move in 30 seconds or forfeit there turn | |
Sir Found | Black lotus | Adds 3 mana to your pool | |
LUKEJDOUG | spectate mode | with some sort of tipping service and or text to speech thats not moderated by a streamer platform, would be a helpful plug for streamers to get on board. | |
Sir Found | Sir lost | Just fireworks 🎇 and says your win ! If you the opposite player or you get to see fireworks | |
Professor Paws-For-Thought | queen exchange | the ability to restore a queen to both sides, a reverse exchange 😎 | |
Lablador | Special power for chaturanga | If you have active trait of KING + QUEEN you will get +50% RCC token 🔥 | |
vj001 | Ghost open | for the first three moves, your pieces are invisible to the opponent. All the normal game rules still apply so they might be accidentally taken or block some opponent's move revealing that there is something there. One would really have to keep an eye on fool's mate here. | |
Dom. | CCC | GCC | HTC | Pawn Buffs | Allows a pawn to move 2 spaces forward or 1 move in ANY direction | |
Sir Orwhale 🐳 | Rewind | an opponent must use their next move to move back the piece they last moved (does not work if pawn was used) | |
ableckley06 | Queens Vanity | Queen can change places with any of your other pieces | |
ableckley06 | Black mirror event | Opponent must mimmick your last move using same piece (excluding kings) ,moving in same direction the same number of spaces. This is only time any piece ,besides knight , can jump others | |
Dries_I_am | Zalathor | Shape-shifting pawn | Pawn that turns into the piece it takes | |
Agx21 | Chaturanga Mastermind | (King special power) Ability: He releases a red aura that imbues his troops with the master spirit, briefly imbuing them with superior intelligence and supreme speed. An Artificial Intelligence makes three consecutive movements! It can be at any time, it could be used to get out of a tight spot or find holes, it can only be used once every three games! | |
Maustoth♟RCC´s Pawn | King Rider | Turn the king a rider and allow him 1 knight movement, or give him a bishop movement, or tower, among the capture power of his protector, this way the king can run or attack suddely the enemy. | |
Maustoth♟RCC´s Pawn | Sacred power | A sacred power is given to any of the pieces that has captured a Bishop, this piece(s) starts glowing, when this piece moves back to its original place, it may summon a dead Queen also to his original place. | |
Cardano-Apollo | MOD | Time traveler | steal some time from your opponent's clock and ad it to yours | |
Cardano-Apollo | MOD | Pawn army | will defuse the power that has last been used by your opnnent | |
Cardano-Apollo | MOD | defuse power | start with a double row of pawns | |
Cardano-Apollo | MOD | special power | that will give you the ability to change your bishop example : white to black squares | |
Cardano-Apollo | MOD | ghost mode | you piece will disappear for a couple of moves | |
Checkping | MOD | Bulldozer Rook | rook can bulldoze into an enemy pawn that is on the same line ( only works if its a vertical attack ) | |
Checkping | MOD | stealth | can be activated in any piece on your board and be on stealth in a certain amount of rounds | |
Conundrum | King Walk | The king may move two squares in one turn | |
Conundrum | Poisoned Pawn | If taken, the piece taking is eliminated | |
Conundrum | Check | Puts the king in check regardless | |
Conundrum | Patience | Skips two turns, allows you to use three powers in the same turn | |
Conundrum | Best Move (Stockfish) | n/a | |
Conundrum | Duck (Blocker) | n/a | |
Conundrum | Invisibility | n/a | |
sweettownV€NUS | Matrix | mutants of knights into 4 pieces A player could reserve this power till the end game. However, This power can only get activated if your king is left with one pawn and one Knight on the board. | |
Johnny Tran | RCC | Invisible mode | Player that use this power can have all their pieces invisible for 3 turns | |
Johnny Tran | RCC | Play the Player Power | You can move opponent piece 1 time | |
Johnny Tran | RCC | Timer Freeze | freeze the time of play for the person using it | |
Johnny Tran | RCC | Skip a turn Power | Ability to skip opponents turn | |
Johnny Tran | RCC | Married Power | Queen and King gets married and have a baby | |
Johnny Tran | RCC | Nuke Power | Capture 1 piece and any squares on the board touching that piece auto capture the pieces next to it | |
Johnny Tran | RCC | Queens Power | any piece with this power can move 3 times like queens | |
Johnny Tran | RCC | Warp Power | Warp to any place on the board | |
Johnny Tran | RCC | Venus Fly Trap | 1 power use, if an opponent attacks a piece with this power, it captures the opposing enemy piece | |
$adabucks | Elite squad | Pawns gain the King powers for 2 turns | |
$adabucks | House arrest | Opponent cannot move King for 2 turns | |
$adabucks | Blind eyes | Allow king to Castle even if he moved along back rank or through a check | |
$adabucks | 2nd chances | Restart game from beginning minus d4 pawn | |
Incognito | Pawn jump | Move your pawn 2 squares forward (cannot capture a opponents piece) | |
Incognito | Theft | Steal a Special Power from your opponent | |
Incognito | Time killer | remove 30 seconds from you opponents time | |
Incognito | Pawn promo knight | Max promotion of Pawn to knight | |
Incognito | Pawn promo rook | Max promotion of Pawn to rook | |
Incognito | Pawn promo bishop | Max promotion of Pawn to bishop | |
Incognito | King escape | king has the ability to move like queen for 1 turn | |
Incognito | Double move | 2 moves in 1 turn | |
Incognito | Best Move | Play the best move according to stockfish | |
Incognito | Cancellation | Cancels all special powers from you opponent | |
Incognito | Clock fail | Player doesn't see his clock for the entire game | |
Incognito | Time cutter | Player loses 1 seconds with every move for the entire game | |
Incognito | Bounce back | pushes the attacking piece back to original position | |
Incognito | Handgranade | Throw a handgranade max 2 squares away from you (only straight line throw) | |
Incognito | Landmine | Place a landmine on a free square at max 1 place before your own piece | |
Lablador | Windfury | Rush time of the opponent for 20%, but make you sacrifice 2 of your pawns | |
Lablador | Bless of the King | when you play as a white: make your horse blessed and can jump one +1 field | |
Lablador | the queen's infatuation | Queen can take out one of the pawns of opponens out of the board( wherever stays) | |
vj001 | mentor | immediately after your move, show which move stockfish would have played. This is a little different than the "best move" power where it is actually played. Can be for just a few moves or the whole game (I could use that...) | |
vj001 | charge | pawn can take the piece in front of it | |
vj001 | knight on the rim | knight can move laterally so that it retains its full movement even near the edges of the board. It just goes "outside the board" and appears from the other side. Think h4 -> b5 for example | |
vj001 | demotion | when the opponent's pawn would be promoted, you get to choose the piece type (still something other than pawn of course) | |
vj001 | pawn castling | if these pieces haven't moved yet, one rook and the pawn in front of it swap places | |
vj001 | no-man's land | the four center squares are locked for a number of turns for both: can't move in or out | |
vj001 | gotham | any piece suddenly becomes THE ROOK | |
vj001 | captain america | when your piece is taken, the attacker is taken instead | |
vj001 | flow state | your time runs 10% slower | |
vj001 | officer circulation | bishops become knights and vice-versa, permanently | |
vj001 | Sidesaddle | queen aquires knight's movement as well | |
ZombiBlade1000 | Trade places | Pawn for pawn, knight for knight etc. | |
ZombiBlade1000 | Queen Gambit | Any peace move like queen. One time maybe | |
PDoub | Earthquake | to take out opponents pieces | |
Sir Found | Left Step | all pcs move to the left if possible | |
Sir Found | Right step | All pcs move to the right if possible | |
Sir Found | Time warp | roll back the game 6 moves | |
Sir Found | Forward march | All pawns that can move forward one space will do so on your turn | |
Sir Found | Trade armies | most be played within the 1st 4 turns of the game ( you swap all pcs with your opponent ) | |
Sir Found | Pawn downgrade | The following pc can only act like a pawn for the next 3 moves | |
Sir Found | Death lands | if you go thru or land you die | |
Sir Found | Wall | Creates a wall that pcs can’t go thru for 3 turns ( ability that trade places still work ) | |
Sir Found | Last stand! | If you pc dies takes the pcs that kills it with them | |
Sir Found | Poison | If any pc is next to that pc for 3 turns auto dies ( or stays for 1 turn ) | |
Sir Found | Make a baby | King and queen next to each other to create a pawn in an open spot | |
Sir Found | Respawn (not revive) | just moving your current pcs to starting location ( not coming back to life ) | |
Sir Found | Upgrade pcs | take a killed pc and upgrade your pc to that type ( can’t move till next turn ) | |
Sir Found | Fast mode | Most make moves in 30 sec or less our loose turn for 6 turns each side | |
Sir Found | Super king mode | King gets queens powers for 3 moves | |
Sir Found | Respawn | Place pc to starting location | |
Sir Found | King respawn | Place king back to starting location | |
Sir Found | Fog mode | Hides your pcs for two turns | |
Sir Found | Invincible mode! | King can’t be killed for 3 turns | |
Sir Found | Reversal card | make opponent last move undo and is not allowed to move there next the end of 2 turns | |
Sir Found | War rage | pawns can move 2 spots forward for the next 3 turns | |
Sir Found | Tornado | mix’s up all pcs on the board | |
Sir Found | Fireworks | random kills off 5 pcs on the board but for kings ( both yours and opponent) | |
Sir Found | Trade | Trade pc with your opponent but can’t create a check | |
Sir Found | Trade piece | Trade pc with your one of your own pcs |
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